Scary Shawarma Kiosk Revenue & Historical Player Counts
Revenue analysis and historical player trends for Scary Shawarma Kiosk.
Annual Projection
Estimated Revenue
MonthlyCalculated by Blox Prices Research using asset capacity and historical yield benchmarks.
Current Reach
Revenue Model
How We Estimate Scary Shawarma Kiosk Revenue
Estimating Roblox game earnings involves analyzing platform metrics alongside historical payout data for top grossing Roblox experiences.
Visit-Based Volume Analysis
Calculated using Total Monthly Visits × Benchmark RPV for the "Trend-Chaser" category.
Concurrent Retention Normalization
Based on Average CCU stability. Higher "floor" CCU indicates stronger Premium Payouts (Roblox's engagement-based rewards).
Revenue vs. Payout: The Roblox "Take" Rate
A common misconception is that developers keep 100% of their gross revenue. For Scary Shawarma Kiosk, the journey from a player's purchase to the studio's bank account involves significant platform deductions.
Gross Player Spending
Base (100%)Estimated monthly volume of 300.8M – 676.7M Robux spent by the user base.
Platform Infrastructure Fee
-30% MarginRoblox commission. Approximately 90.2M – 203.0M Robux deducted for infrastructure.
Developer Earnings
70% YieldThe "Earned Robux" volume available for withdrawal: 210.5M – 473.7M Robux.
Final Fiat Payout (USD)
$0.0038 RateThe actual monthly yields for the studio: $800k – $1.8M.
Revenue Analysis
Essentially, the Scary Shawarma Kiosk developers yield approximately 28% of the initial Robux value in real-world currency. When this experience is reported to earn millions, it represents the net profit after the platform has extracted its hosting costs.
Deep Dive: Scary Shawarma Kiosk Monetization Strategy
Archetype Analysis: Trend-Chaser
Uses horror trends with impulse-buy cosmetics and story progression.
Primary Mechanics
Horror-themed cosmetics, jumpscare boosts, story keys.
Platform Revenue
Comparative Revenue Rankings
Full List →| Rank | Asset Name | Avg. CCU | Monthly Revenue |
|---|---|---|---|
| 1 | Fish It! | 950k+ | $5.5M – $8.2M |
| 2 | Brookhaven RP | 800k+ | $2.1M – $3.5M |
| 3 | 99 Nights in the Forest | 700k+ | $4.0M – $6.5M |
| 4 | Blox Fruits | 500k+ | $6.0M – $9.5M |
| 5 | RIVALS | 370k+ | $2.5M – $4.5M |
| 6 | Adopt Me! | 300k+ | $4.5M – $7.0M |
| 7 | Steal a Brainrot | 280k+ | $2.0M – $3.5M |
| 8 | Escape Tsunami For Brainrots! | 260k+ | $1.5M – $2.8M |
| 9 | Bee Swarm Simulator | 200k+ | $1.5M – $2.8M |
| 10 | The Strongest Battlegrounds | 160k+ | $1.8M – $3.2M |
| 11 | The Forge [XMAS] | 150k+ | $2.0M – $3.5M |
| 12 | Catalog Avatar Creator | 140k+ | $1.5M – $3.0M |
| 13 | Forsaken | 140k+ | $1.2M – $2.8M |
| 14 | Scary Shawarma Kiosk | 130k+ | $800k – $1.8M |
| 15 | Dandy's World | 110k+ | $1.0M – $2.2M |
| 16 | Jujutsu Shenanigans | 100k+ | $1.2M – $2.5M |
| 17 | Volleyball Legends | 90k+ | $600k – $1.4M |
| 18 | Grow a Garden | 85k+ | $500k – $1.2M |
| 19 | Dress To Impress | 80k+ | $1.0M – $2.2M |
| 20 | Fisch | 70k+ | $800k – $1.8M |
| 21 | Berry Avenue RP | 70k+ | $400k – $900k |
| 22 | Hypershot | 55k+ | $300k – $800k |
| 23 | Sol's RNG | 50k+ | $1.5M – $3.5M |
| 24 | Evade | 40k+ | $200k – $500k |
| 25 | LifeTogether RP | 35k+ | $150k – $400k |
Frequently Asked Questions
Revenue Analysis: Scary Shawarma Kiosk's Business Model
Scary Shawarma Kiosk uses the Trend-Chaser model on Roblox. Scary Shawarma Kiosk utilizes a layer of horror-themed cosmetics, jumpscare boosts, story keys. to drive spending. Our research has analyzed the revenue floor of this experience, finding that its revenue stability is driven by three distinct factors.
High-RPV Engine Analysis
Because Scary Shawarma Kiosk falls under the Trend-Chaser category, it achieves a "Revenue Per Visit" (RPV) that is significantly higher than the platform average. While a typical social game might earn 0.5 to 1.5 Robux per visit, our data suggests Scary Shawarma Kiosk is tracking in the 2 to 5 Robux range. This is achieved by converting users into "power spenders" through deep progression systems and rare asset acquisition.
Psychological Retention & Spending Loops
The monetization strategy here isn't just about one-time purchases. It leverages recurring revenue loops. Scary Shawarma Kiosk excels at creating a "sunk cost" utility where players feel rewarded for their historical time and monetary investment. This leads to a high Average Revenue Per Paying User (ARPPU), normalized by our Method B estimation which accounts for the game's impressive 130k+ daily peak concurrency.
DevEx Payout & Platform Fees
It is important to remember that the $800k – $1.8M monthly range reflects the net payout. Roblox initially takes a 30% marketplace fee on all developer products and game passes. Furthermore, the conversion from Robux to USD happens at the Developer Exchange rate, which represents about 28% of the initial Robux value in real-world dollars. When you see a game like Scary Shawarma Kiosk at the top of our rankings, you are seeing a highly successful revenue engine.
Final Verdict: Revenue Sustainability
Based on our current trajectory analysis, Scary Shawarma Kiosk maintains a high "Revenue Stability Score." Its reliance on massive social volume and VIP engagement makes it resilient to platform-wide fluctuations. Developers and analysts should monitor the game's CCU "floor"—the lowest point of player concurrency during off-peak hours—as the primary indicator of long-term revenue health.
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