99 Nights in the Forest Revenue & Historical Player Counts

Revenue analysis and historical player trends for 99 Nights in the Forest.

Verified Estimate • ---

Annual Projection

Yearly
$48.0M $78.0M
USD

Estimated Revenue

Monthly
$4.0M $6.5M
BP

Calculated by Blox Prices Research using asset capacity and historical yield benchmarks.

Current Reach

1,100,508
Hourly Avg
106.1M
Plays Today

Revenue Model

Daily Total106.1M
Weekly Total157.6M
Monthly Total157.6M

How We Estimate 99 Nights in the Forest Revenue

Estimating Roblox game earnings involves analyzing platform metrics alongside historical payout data for top grossing Roblox experiences.

Visit-Based Volume Analysis

Calculated using Total Monthly Visits × Benchmark RPV for the "Whale Hunter" category.

(Visits × RPV) × $0.0038

Concurrent Retention Normalization

Based on Average CCU stability. Higher "floor" CCU indicates stronger Premium Payouts (Roblox's engagement-based rewards).

(Avg CCU × 24h) × ARPPU

Revenue vs. Payout: The Roblox "Take" Rate

A common misconception is that developers keep 100% of their gross revenue. For 99 Nights in the Forest, the journey from a player's purchase to the studio's bank account involves significant platform deductions.

01

Gross Player Spending

Base (100%)

Estimated monthly volume of 1.5B – 2.4B Robux spent by the user base.

02

Platform Infrastructure Fee

-30% Margin

Roblox commission. Approximately 451.1M – 733.1M Robux deducted for infrastructure.

03

Developer Earnings

70% Yield

The "Earned Robux" volume available for withdrawal: 1.1B – 1.7B Robux.

04

Final Fiat Payout (USD)

$0.0038 Rate

The actual monthly yields for the studio: $4.0M – $6.5M.

Revenue Analysis

Essentially, the 99 Nights in the Forest developers yield approximately 28% of the initial Robux value in real-world currency. When this experience is reported to earn millions, it represents the net profit after the platform has extracted its hosting costs.

Deep Dive: 99 Nights in the Forest Monetization Strategy

Archetype Analysis: Whale Hunter

Survival mechanics with progression-based spending and cosmetic upgrades.

Primary Mechanics

Progression-based survival, cosmetic skins, tools.

Platform Revenue

DevEx Rate$0.0038
Developer Cut~30% Gross

Comparative Revenue Rankings

Full List →
RankAsset NameAvg. CCUMonthly Revenue
1Fish It!950k+$5.5M $8.2M
2Brookhaven RP800k+$2.1M $3.5M
399 Nights in the Forest700k+$4.0M $6.5M
4Blox Fruits500k+$6.0M $9.5M
5RIVALS370k+$2.5M $4.5M
6Adopt Me!300k+$4.5M $7.0M
7Steal a Brainrot280k+$2.0M $3.5M
8Escape Tsunami For Brainrots!260k+$1.5M $2.8M
9Bee Swarm Simulator200k+$1.5M $2.8M
10The Strongest Battlegrounds160k+$1.8M $3.2M
11The Forge [XMAS]150k+$2.0M $3.5M
12Catalog Avatar Creator140k+$1.5M $3.0M
13Forsaken140k+$1.2M $2.8M
14Scary Shawarma Kiosk130k+$800k $1.8M
15Dandy's World110k+$1.0M $2.2M
16Jujutsu Shenanigans100k+$1.2M $2.5M
17Volleyball Legends90k+$600k $1.4M
18Grow a Garden85k+$500k $1.2M
19Dress To Impress80k+$1.0M $2.2M
20Fisch70k+$800k $1.8M
21Berry Avenue RP70k+$400k $900k
22Hypershot55k+$300k $800k
23Sol's RNG50k+$1.5M $3.5M
24Evade40k+$200k $500k
25LifeTogether RP35k+$150k $400k

Frequently Asked Questions

Based on 2026 estimation models, 99 Nights in the Forest is estimated to earn between $4.0M and $6.5M USD per month. This figure represents the net payout to developers after Roblox takes its platform cut and accounting for current DevEx rates.
Revenue is estimated using a systematic approach that combines average Concurrent Users (CCU), historical Revenue Per Visit (RPV) benchmarks for the "Whale Hunter" archetype, and the current 2026 DevEx rate of $0.0038 per Robux.
99 Nights in the Forest primarily monetizes through progression-based survival, cosmetic skins, tools. This strategy fits the Whale Hunter archetype, which typically sees RPV benchmarks between 4 and 7 Robux per visit.

Revenue Analysis: 99 Nights in the Forest's Business Model

99 Nights in the Forest uses the Whale Hunter model on Roblox. 99 Nights in the Forest utilizes a layer of progression-based survival, cosmetic skins, tools. to drive spending. Our research has analyzed the revenue floor of this experience, finding that its revenue stability is driven by three distinct factors.

High-RPV Engine Analysis

Because 99 Nights in the Forest falls under the Whale Hunter category, it achieves a "Revenue Per Visit" (RPV) that is significantly higher than the platform average. While a typical social game might earn 0.5 to 1.5 Robux per visit, our data suggests 99 Nights in the Forest is tracking in the 4 to 7 Robux range. This is achieved by converting users into "power spenders" through deep progression systems and rare asset acquisition.

Psychological Retention & Spending Loops

The monetization strategy here isn't just about one-time purchases. It leverages recurring revenue loops. 99 Nights in the Forest excels at creating a "sunk cost" utility where players feel rewarded for their historical time and monetary investment. This leads to a high Average Revenue Per Paying User (ARPPU), normalized by our Method B estimation which accounts for the game's impressive 700k+ daily peak concurrency.

DevEx Payout & Platform Fees

It is important to remember that the $4.0M$6.5M monthly range reflects the net payout. Roblox initially takes a 30% marketplace fee on all developer products and game passes. Furthermore, the conversion from Robux to USD happens at the Developer Exchange rate, which represents about 28% of the initial Robux value in real-world dollars. When you see a game like 99 Nights in the Forest at the top of our rankings, you are seeing a highly successful revenue engine.

Final Verdict: Revenue Sustainability

Based on our current trajectory analysis, 99 Nights in the Forest maintains a high "Revenue Stability Score." Its reliance on rare asset trading and gacha mechanics makes it resilient to platform-wide fluctuations. Developers and analysts should monitor the game's CCU "floor"—the lowest point of player concurrency during off-peak hours—as the primary indicator of long-term revenue health.

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